Wednesday, May 7, 2025

Level Asset Workday.

Today is level asset workday. The extended sections are to get it to snap 100% percent to the grid professionally. I use to do this in Rhino3D when I started. We started out in Rhino3D in Buffalo, NY and upstate New York at my great grandma Nowakowski's home! All our polish games were originally done in Rhino3D and translated into 2.5D to do DOS / Windows games!! I started out doing 256 Colors!! These are my two games!!

All these pieces are snappable.

Berserka T-Intersection: Update 5/7/25 PM


Berserka Secret Passage: Update 5/7/25 5:16 PM


Berserka 4-Way Intersection: Update 5/8/25 5:15 PM


Berserka Dead End Section: Update 5/9/25 2:54 PM

My great grandma nowakowski's idea!!! Modeled after a subway he took me to! My grandma Irene from Buffalo, New York also made me lower the poly count down in Rhino3D so we could run it in the engine with no textures! It ran in wire frame mode first! Then 2.5D DOS once we went back to texture the wireframes in our paint program!!! Then Window Mode! Build Wall Textures, Build Ceiling Textures, and Build Floor Textures were Engine API Calls! All surfaces have a texture so that is what we called it.

I am going to get all the sections done, go back, clean, optimize and polish them, just like I did the first time. My grandmas had holes and dugout areas. Parts where the dirt came through the wall and spilled out on the floor. It took her a few to model the dirt the way she liked. My great grandmas had tree roots!


Berserka Hall Section: Coming soon!


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