Platform

My current game development platform setup is as follows:

  • Lenovo ThinkPad T420
    • Intel i5 3220m
      • 2 Cores
      • 4 Threads
      • 2.6ghz - 3.3ghz
      • Intel HD 4000 Graphics
    • 8gb RAM
  • SanDisk 128GB Extreme PRO SDHC And SDXC UHS-I
  • Blender 3.4.1
    • Workflow Addons
      • Advanced Performance Boolean
      • Advanced Snapping and Alignment
      • Skinify Rig
      • Improved Measuring
    • Level Design Addons
      • Light Painter
      • Mesh Painter
  • Tracktion Waveform 13 OEM
  • Godot 4.4.1 Game Engine
  • Krita 5.2.9
  • Windows 10 Professional

This is what has to work for me I paid $100 at a thrift shop it was donated to it by a business. I call it recycling things that can be still used and it helped a good cause.

My goal:
  • Keep the game under 8gb of disk usage
  • Run it with zero lag
  • Build and run it on this platform
A few addons are things I'm use to that took me awhile sitting in the museum house with the Dobermans while my grandpa Connor waited getting impatient, for me to develop. these should help me in my workflow process in Blender and speed a few areas up. the difference is I can't gut out the few things I don't need, I do not have the time, I just need the modeler for asset creation and level design as Godot is my game rendering engine. For now, it will work. So far all the addons I needed for level design workflow work in Blender 3.4.1 and will help me a lot. 


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Update 2/6/2026 4:30PM

I'm back online I'm not sure for how long... been using the phone...working on my elementary school FPS and games...comic books and ...