This is now the Homepage / Post for my game Berserka. My grandma Irene had me once make a webpage for it and others.
This is the start of my Crypt / Catacombs Test and I need to get my lights configured right. I'm going with my grandmas suggestions again like I did last time.
I'm doing a simple little FPS game with one level based on the Crypt called Berserka again but in GODOT 4.4.1. Basically, I need to get a few things setup and this will help and I want to check pout a few assets in the assetlib. those FPS hands were screaming retro and I need to test lights, textures and shaders.
I made a bunch of progress last night and got most of my vocal audio done for Beserka and my time in GODOT 4.4.1. I also remember a few things I did. Below are a few things going in to better help me manage and test things.
I'm following modes available to enable in my developer mode.
- Titan Mode
- Berserka Mode
- Berserk Mode
- Beast Mode
The following will be available in user mode.
- Code Input
- Developer Mode - enabled via a user code input
The following features as well in developer mode.
- Refill lives
- Refill Ammunition
- Weapon Upgrade
- Drop Weapon
- Statistical Information via a GODOT Addon.
The title for this one is called Berserka: Unleashed X. Oh I'm using it!!! I'm polish! just got to categorize a few things here in a few. Been feeling like my grandma Irene's been looking over me in the afterlife here lately. Makes me feel good she didn't lie in the end, that helps me a lot with the drive I needed. I'm using a diverse ethnic full of Rock / Hard Rock / Metal soundtrack. I got 100 tracks in MP3 format at about 552mb in size that I need to narrow down and refine. It should create the atmosphere I'm trying to achieve. I got some SFX, so that covers interactions, menus and I need to process them now. I got Achievement. Menu and incoming message SFX files.
This is a update and a screen shot of the title screen progress. Thats a Crypt on the back wall! Living in the shadows someone said to me when I was drugged, I said I'm not melissa I can give two rats asses about your ass! The flame holders are just a reference right now I will model them more here in a few. So I'm going to do a behind the scenes since there won't be much of a credits section.
Updated Screenshot 4/21/25 10:39 PM
Update 4/23/25 10:39 PM
I added in the name plates and I got to mold the flame holders' section next but on a plus note I got all the crypt skeletons put in. I got GPU fog to add, some up close fog clouds and infected walking around to add but that goes in engine. Also a few new things I'm probably going to add.
Update 4/24 2:41 AM
I'm working on this and having a blast again. It's the flame holder for the crypt. I have to angle the mount now and add more detail. It started out as a cube. I'm getting my enjoyment factor back again. Its a crucial part of the game levels so I'm adding the detail I want in it.
Update 4/24 2:41 AM
I started work on the crypt level builder assets. I'm still working on the design for the pre-segment caching to make up for my slower hardware. This post is now the single home for the progress of my recreation of Berserka: Unleashed X. I have to go back and cleanup my blog when I get time to give it some structure as things return to me on my formats I like. I got to throw it in GODOT and adjust the Blender grid scale, so it snaps perfectly in GODOT. The bevels won't be added until I get the GODOT snap scale from Blender to GODOT perfect, then I will make T-Sections, Corners and a Hall or large room. I can probably remake my grandma Irene's "Gate Keeper" game just not in DOS. Which is also a Polish video game from the 80's! Her video game intellectual property ownership rights belong the museum. I also liked her and my great grandma's flowers.
Updated Screenshot 4/24/25 2:07 PM
I'm going back and making it a solid mesh section now. This is a professional Level Builder setup.
I have to make room for the Ceiling Fire Chandelier that's what I'm doing now. I got done figuring out textures and scales and what parts I need to separate into another material to fix the distortion. This is also the one I'm working on with lighting. I added in the start of the candles. My grandpa Connor thought it was a nice touch back then. My grandma ended up being right go with what we had worked out.
Update: I added the recess for the wall torches. I haven't even shaded the textures yet.
I'm getting ready to sculpt the stones on the floor and ceiling kicker. I got a little bit of mesh cleanup to do straightening edges. My grandpa Connor use to help remind me of my requirements for myself. that was one of them. Even though it would still texture right in wireframe overlay mode it irritated me. Also I need to adjust the name plate above the crypt body vault. Secret passages and all!!!! It has to do with the candles!!
Update: 4/25/25 10:57 AM
I'm currently dialing in lights, shadows and optimizing shader performance while achieving the desired effect. Lighting can drive you nuts or close to it and is one of the most annoying things in game development. Its like painting a oil painting and mixing new paints and it doesn't match exactly in shade and having to blend it in so its unnoticed. No oil paint mixes exactly the same unless its machine made in parts which in canvas painting is known as cheap paint. Lights are the same way. Texture base color plays a big part in final light color shade. No light it's all black, add a little and it comes to life! Add the wrong color and amount and its off!! Nine times out of 10 you will go back into an image editor and alter your base texture color to look better in lights. All material textures you find online need their base colors altered for video games. You can do all the things substance can do in an image editor using layers and opacity! That wall texture is 2 blended textures or in nodes known as mixed! The result is one base texture and a 50% shader performance increase from just using one! I recommend Krita as it's the best for its layered features with hardly any disk impact and has a ton of things it can do. It by far beats GIMP 3. A must have for game development on a budget. When done right your game texted scene should rotate around in textured mode almost as fast as the model shade mode. If not it's your shaders and lights. Why blender needs a FPS in its modelling view because it actually renders in that view. You should also be able to sculpt in textured mode!! Another shader performance test! There is nothing in there but that one model.
Time period reference and side notes:
I also Polished my grandma's game "Crypt Keeper" that was her other one. That one uses an organized stone texture like she wanted done to it. She helped keep the con-artist from defrauding our polish ethnic advancements and achievements. Thats why she did both! Thats actually what was going on, she went back to maintaining the flowers at the museum her and her mom grew after she got them where she wanted them. My grandpa Connor made a Celtic game and later a few others. things got started with me over a stupid lighthouse 3d model and the museum lawyers removed me from the situation others were instigating family feuds to cause division again. The lawyers told my grandpa his sister got her wish I wasn't not going to be able to inherit things from him. I limited contact for a while with him due to requitements for the museum and threats to it. Basically, what people pulled. I removed a Celtic battle axe they thought was an entry into a fraud attempt or could lead to one so I removed it. Once it was proven it wasn't I was allowed to honor my Celtic heritage again. My grandpa was excited I was allowed to use it again he helped me model it accurately in a way I wanted. We were also allowed to interact again it would just be monitored again. They put restrictions on helping with his own personal developments. He actually succeeded on his own and the lawyers asked him how he felt doing it on his own. He wasn't a stupid man and had artistic talent. Something I asked them to intervene just once in personal family affairs as he listened to them and I was right about it. That one act resolved a lot of issues between us, so they authorized a one time arrangement of financing for him and he agreed to it being a one-time only financing via the museum and me. My grandma didn't have that authorization she was told that in a court room numerous times, plus her accounts were locked in on specific duties and requirements she agreed to for museum exhibit loans.
Update 04/25/25 12:31 PM
I'm starting to model the chandelier.
My grandpa liked this chandelier and my grandma had some input on its design. It's similar to the wall torches. Its making progress even more progress The chains are done now.
Updated Screenshot 4/26/25 1:14 AM
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