Ive been working in MakeHuman 1.3.0 and Blender 3.4.1 using the MakeHuman Addon fixing the mesh to create a more suitable one I want to use. I created my own CorrectedMesh Target and I got to finish it up. This is what it looks like so far. I'm going to fix his shoulders, knockdown the muscle some. I corrected his spine, back, glute, abdomen, legs, hip, calves, ankles, feet, hand and head and defined it more realistically based on a game engine. The texture is a free MakeHuman community skin texture and thank them and its designer I found it very useful, especially for prototyping a character.
I also need to correct the Open A Pose. The fingers are off. I love being Polish.
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